Genshin Impact is a role-play fantasy game that has been recently accused of racist undertones. This paper looks at the fandom's response to determine whether fictional worlds and characters can be misrepresentative.
The gamer stereotype is slowly changing which is shown through the community's response to the misogynic activities that the gaming company Blizzard-Activision engaged in.
Gaming has not only become a multibillion industry, it is now a sports and a network of different socio-cultural scenes. In this Diggit file, our authors dig deep into the world of gaming by focusing on gaming from different angles.
This article examines how videogame Angry Goy 2 constructs its anti-Semitic and white supremacist messages, and if this videogame is ready to effectively enter and succeed in the metapolitical arena.
There are sociological and anthropological lessons to be learned from the summer of 2016's biggest hype: Pokémon Go. A generally hidden world of popular screen culture entered the "real" public space. And disturbed it.