Augmented reality

Replika advertisement

Replika: the imaginary friend of the digital age

Paper
Wulan Bekker
06/11/2023
11 minutes to read

This article explores the extent to which social relationships with AI chatbots are possible while using Replika as a case study. This research argues that post-digital society’s view on relationships has altered due to AI interactions.

TACOMA(2017) (Steve Gaynor, Nina Freeman)

Review
Daniel Obubo
12/12/2021
11 minutes to read

This review explores the procedural and rhetorical rules involved in videogames as well as narrative and database aesthetic techniques utilized in the 2017 adventure videogame Tacoma.

Is Digital Couture the next fashion breakthrough?

Paper
Noa El-Kassri
15/11/2021
9 minutes to read

Digital fashion could have a major impact on influencer culture and consumerism. It also can be a sustainable answer to the mass production of clothing. Arguments against it include NFTs, it being fake and that you can't wear it offline.

Pokémon Go as a Self-Tracking Application

Paper
Chi-chieh Huang
04/12/2020
24 minutes to read

By examining voices from Pokémon Go communities and developers, this article aims to formulate Pokémon Go as a gamified self-tracking application that could play a part in individuals' betterment of themselves.

Pokemon Go

How Pokémon Go shapes our everyday lives

Article
Nataliia Vdovychenko
22/06/2019
14 minutes to read

Pokémon Go has brought more changes into our society than we used to think. These changes took place on the individual, social, cultural, political, and economic levels and evolved ever since the official launch of Pokémon Go.