games, gaming, culture, politics

Games, Gaming and Culture

File
The Editors
11/10/2021

Gaming has not only become a multibillion industry, it is now a sports and a network of different socio-cultural scenes. In this Diggit file on Games, Gaming and Culture, our authors dig deep into the world of gaming by focusing on gaming from different angles. From politics to language use, from Farmville2 to the comeback of FMV games. 

Games, Gaming and Culture

The Suspicious Comeback of FMV Games

Article
Inge van de Ven
05/05/2021
19 minutes to read

Full Motion Video (FMV) games, which were popular in the early and mid-nineties but then became outdated, are making a surprising comeback. The lack of interactivity the genre is often derided for is precisely its strength.

Pokémon Go as a Self-Tracking Application

Paper
Chi-chieh Huang
04/12/2020
24 minutes to read

By examining voices from Pokémon Go communities and developers, this article aims to formulate Pokémon Go as a gamified self-tracking application that could play a part in individuals' betterment of themselves.

How FarmVille 2 Celebrates Capitalism and Animal Exploitation

Article
Luiza Dubicka
27/11/2020
14 minutes to read

FarmVille 2 draws heavily on cultural scripts which normalise the exploitation of animals, thus celebrating capitalism. Through a speciesist representation of human-nonhuman animal relations, FarmVille 2 perpetuates oppressive models of practice.

The Metapolitics of Bioshock Infinite

Article
Daniel Obubo
24/01/2020
16 minutes to read

This article seeks to explore these themes in the world of Bioshock Infinite and analyze them from a metapolitical perspective. The article will examine how these themes play a role in our present-day political discourse.

Pokemon Go

How Pokémon Go shapes our everyday lives

Article
Nataliia Vdovychenko
22/06/2019
14 minutes to read

Pokémon Go has brought more changes into our society than we used to think. These changes took place on the individual, social, cultural, political, and economic levels and evolved ever since the official launch of Pokémon Go.

Play and metapolitics in Angry Goy II

Paper
Shannon Verhoef
06/05/2019
13 minutes to read

This article examines how videogame Angry Goy 2 constructs its anti-Semitic and white supremacist messages, and if this videogame is ready to effectively enter and succeed in the metapolitical arena.

How eSports became mainstream

Paper
Lucas Westphall
21/12/2018
18 minutes to read

This paper tries to uncover the reason behind the impact globalization has on eSports, the impact eSport have on globalization and how Twitch.TV helps enhance this. 

The Emotes of Twitch

Paper
Jeroen van der Weijden
27/10/2017
24 minutes to read

This paper aims to explore the linguistic landscape of Twitch.tv. Three different emotes taken from three streams are analysed. The results indicate that the usage of these emotes is universal; that they are highly mobile and complex.

What Pokémon Go teaches us about society

Blog
Jan Blommaert
02/09/2016

There are sociological and anthropological lessons to be learned from the biggest hype of the summer of 2016: Pokémon Go.